Elisha Donaldson  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 48 M 5 (-1) 4 (-1) 6 (0) 10 (1) 9 (1) 7 (0)546A97
Not Trustworthy
 
Skills
Astrogation 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 4
Language 0
Mechanic 0
Melee (Unarmed) 1
Navigation 1
Persuade 0
Pilot (Small Craft) 1
Recon 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Senior Scout44
Scout Explorer 41
Merchant Merchant Marine Crewman01
Drifter Wanderer 12
 
Name Type Affinity Enmity Power Influence Species
Anner McDadden Enemy 0 3 0 0 Libert (F/32)
Anner McDadden is diminished in both power and influence.
Lilah Alardice Rival 1 0 5 3 Cassilldan (F/14)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Spend several years jumping from world to world in Elisha Donaldson's scout ship.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 23 Serve as the courier for an important message from the Imperium.
2 26 Promoted to Scout (Surveyor) rank 2.
3 26 Continued as Scout (Surveyor).
3 29 Elisha Donaldson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elisha Donaldson fail to help. Gain an Enemy.
3 29 Psychologically damaged by Elisha Donaldson's time in the scouts.
3 30 Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout.
4 30 Continued as Scout (Surveyor).
4 32 Elisha Donaldson's ship is ambushed by enemy vessels. Elisha Donaldson successfully ran to the jump point.
4 34 Promoted to Scout (Surveyor) rank 4.
5 34 Attempted to change assignments.
5 34 Switched to Scout (Explorer) with previous rank.
5 35 Elisha Donaldson have no idea what happened to Elisha Donaldson – they found Elisha Donaldson's ship drifting on the fringes of friendly space.
6 35 Failed to qualify for Law Enforcement (Agent).
6 35 Submitted to the draft.
6 35 Became a Merchant (Merchant Marine) with the new title Crewman.
6 38 Bankrupted by a rival. Gain the other trader as a Rival.
7 38 Failed to qualify for Merchant Academy.
7 38 Became a Drifter (Wanderer).
7 42 Find valuable salvage.
7 42 Promoted to Drifter (Wanderer) rank 1.
8 42 Continued as Drifter (Wanderer).
8 46 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
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