Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Ellwood Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Ellwood Mar's job. |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Gain Enemy if Ellwood Mar don't already have one. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Survived a risky adventure but gained nothing. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Failed to qualify for Surveyor (Scout). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
36 |
Assigned to an assault on an enemy fortress. |
6 |
36 |
Injured |
7 |
38 |
Continued as Marine (Marine Support). |
7 |
40 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |