Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Invited to take part in a controversial event or exhibition that injures Elmer Jack's social standing. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
30 |
Elmer Jack is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Drafted into Law Enforcement |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Moved to a new world. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Elmer Jack accepted an offer of inducements to betray Elmer Jack's faith. Gain 430,000 in cash. |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
46 |
Elmer Jack run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |