Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Elmo Gray join a gambling circle on board. |
2 |
25 |
Attempt at commissioned failed. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
27 |
During a battle, defeat or victory depends on Elmo Gray's actions. The ship suffers severe damage and Elmo Gray is blamed for the disaster. Elmo Gray is court - martialled and discharged. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Elmo Gray refused an offer of inducements to betray Elmo Gray's faith. Gain 4 enemies. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
A notable academic consults with Elmo Gray about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Elmo Gray is sent to a new community or parish to preach The Word among the poor. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Elmo Gray refused an offer of inducements to betray Elmo Gray's faith. Gain 1 enemies. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |