Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Elvin Fuller is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
27 |
Spent time maintaining and using heavy vehicles. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
30 |
Elvin Fuller befriend a superior in the corporation or the colony. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
34 |
Political upheaval strikes Elvin Fuller's homeworld, and Elvin Fuller is caught up in the revolution. |
5 |
35 |
Promoted to Citizen (Colonist) rank 3. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
39 |
Spent time maintaining and using heavy vehicles. |
6 |
39 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
43 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Colonist) rank 5. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
45 |
Elvin Fuller befriend a superior in the corporation or the colony. |
8 |
47 |
Promoted to Citizen (Colonist) rank 6. |
8 |
47 |
Forced to muster out. |