Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Caught cheating in some fashion, advancing Elvin Winn's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
20 |
A disaster or war strikes. |
1 |
20 |
The planetary government interferes with Elvin Winn's research for political or religious reasons. Elvin Winn continue working openly and gain an Enemy. |
1 |
20 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Work leads to a considerable breakthrough. |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Win a prestigious prize for Elvin Winn's work. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Entangled in a bureaucratic or legal morass that distracts Elvin Winn from Elvin Winn's work. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
39 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Nearly killed. Owe 12,500 for medical bills. |
8 |
43 |
Became a Scout (Courier). |
8 |
44 |
Elvin Winn's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
47 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |