Emery Elliott  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 48 M 5 (-1) 2 (-2) 4 (-1) 6 (0) 5 (-1) 10 (1)52465A
Loves Challenge, Concrete thinking, Nosy
 
Skills
Admin 2
Advocate 0
Art (Creative/Exotic Media) 1
Astrogation 1
Athletics (Dexterity) 1
Broker 0
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Investigate 0
Mechanic 1
Persuade 0
Pilot 0
Seafarer 0
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Noble Diplomat 3rd Secretary13
Navy Engineer/Gunner Able Spacehand12
Scout Courier 03
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Eleanora Bishop Rival 1 1 2 1 Dolphin, Imperium (F/42)
Felicia Bell Ally 3 0 1 1 Sydite (F/28)
Relationship becomes more intense.
Jennifer Dean Ally 6 0 0 1 Pirian (F/19)
reconciliation.
Garfield Harrington Rival 1 2 6 4 Pirian (M/22)
Garfield Harrington's influence is diminished.
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 20 Emery Elliott is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2 20 Became a Noble (Diplomat) with the new title Intern.
2 22 time as a ruler or playboy gives Emery Elliott a wide range of experiences.
3 24 Continued as Noble (Diplomat).
3 25 Become deeply involved in politics on Emery Elliott's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
3 28 Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary.
4 28 Continued as Noble (Diplomat).
4 30 A disaster or war strikes.
5 30 Failed to qualify for Law Enforcement (Agent).
5 30 Submitted to the draft.
5 30 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 34 Special assignment or duty on board ship.
5 34 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
6 34 Continued as Navy (Engineer/Gunner).
6 35 During a battle, defeat or victory depends on Emery Elliott's actions. Emery Elliott actions lead to an honorabe discharge.
7 35 Became a Scout (Courier).
7 37 Psychologically damaged by Emery Elliott's time in the scouts.
8 37 Entered Merchant Academy with the Business curriculum.
8 40 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 40 Dropped out of the merchant academy.
9 40 Continued as Scout (Courier).
9 42 When dealing with an alien race, Emery Elliott have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
10 44 Continued as Scout (Courier).
10 45 When dealing with an alien race, Emery Elliott botch an opportunity to gather extra intelligence about them.
10 45 Emery Elliott inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
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