Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Emery Elliott is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
22 |
time as a ruler or playboy gives Emery Elliott a wide range of experiences. |
3 |
24 |
Continued as Noble (Diplomat). |
3 |
25 |
Become deeply involved in politics on Emery Elliott's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
28 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
4 |
28 |
Continued as Noble (Diplomat). |
4 |
30 |
A disaster or war strikes. |
5 |
30 |
Failed to qualify for Law Enforcement (Agent). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Special assignment or duty on board ship. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
During a battle, defeat or victory depends on Emery Elliott's actions. Emery Elliott actions lead to an honorabe discharge. |
7 |
35 |
Became a Scout (Courier). |
7 |
37 |
Psychologically damaged by Emery Elliott's time in the scouts. |
8 |
37 |
Entered Merchant Academy with the Business curriculum. |
8 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
40 |
Dropped out of the merchant academy. |
9 |
40 |
Continued as Scout (Courier). |
9 |
42 |
When dealing with an alien race, Emery Elliott have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
44 |
Continued as Scout (Courier). |
10 |
45 |
When dealing with an alien race, Emery Elliott botch an opportunity to gather extra intelligence about them. |
10 |
45 |
Emery Elliott inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |