Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
26 |
Emery Kirkham come into conflict with a splinter group Emery Kirkham's own religion which maintains Emery Kirkham's version is the wrong one. Gain 1 Rivals. |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
30 |
Caught cheating in some fashion, advancing Emery Kirkham's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
30 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
30 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
30 |
Voluntarily left Field Researcher |
4 |
30 |
Failed to qualify for Performer (Entertainer). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Returned to Believer (Holy Warrior). |
5 |
34 |
Opponents of Emery Kirkham's belief system ambush Emery Kirkham. |
5 |
34 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
34 |
Entered Merchant Academy with the Business curriculum. |
6 |
36 |
Made lifelong friends. Gain 1 Allies. |
6 |
38 |
Graduated. |
7 |
38 |
Became a Merchant (Broker). |
7 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
A good deal ensures Emery Kirkham is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Broker) rank 2. |
8 |
42 |
Voluntarily left Broker |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
45 |
Suffer from a life-threatening illness. |