Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Make an unexpected connection outside Emery Shorten's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Became a Scholar (Scientist). |
4 |
33 |
Win a prestigious prize for Emery Shorten's work. |
4 |
33 |
Promoted to Scholar (Scientist) rank 1. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
37 |
Work leads to a considerable breakthrough. |
5 |
37 |
Promoted to Scholar (Scientist) rank 2. |
6 |
37 |
Continued as Scholar (Scientist). |
6 |
40 |
Caught cheating in some fashion, advancing Emery Shorten's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
40 |
Emery Shorten's work is sabotaged by unknown parties. Emery Shorten start again from scratch. |
6 |
40 |
Gain an Enemy |
7 |
41 |
Continued as Scholar (Scientist). |
7 |
43 |
Make a breakthrough in Emery Shorten's field. |