Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Emmet Kelly's normal circles. Gain a Contact. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A series of bad deals and decisions force Emmet Kelly into bankruptcy. Emmet Kelly salvages what Emmet Kelly can. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
37 |
Emmet Kelly's ship is ambushed by enemy vessels. Emmet Kelly successfully ran to the jump point. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
39 |
Spend several years jumping from world to world in Emmet Kelly's scout ship. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
43 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Failed to qualify for Colonist (Citizen). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
47 |
Attempted a risky adventure and was injured. |
8 |
47 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |