Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
Study Heavy Weapons (Artillery) as a hobby. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
26 |
A series of bad deals and decisions force Emmett Gibb into bankruptcy. Emmett Gibb salvages what Emmett Gibb can. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
29 |
Gain Enemy if Emmett Gibb don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
Emmett Gibb secretly provide religious rites for a dying leader or noble, although they do not share Emmett Gibb's faith. Gain an Ally in the family and a Rival who disagrees with Emmett Gibb's choice. |