Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Emmit McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emmit McDonaugh fail to help. Gain an Enemy. |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Emmit McDonaugh botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Psychologically damaged by Emmit McDonaugh's time in the scouts. |
4 |
29 |
Continued as Scout (Courier). |
4 |
31 |
Emmit McDonaugh discover a world, item or information of worth to the Imperium. |
4 |
33 |
Promoted to Scout (Courier) rank 2. |
5 |
33 |
Continued as Scout (Courier). |
5 |
34 |
Perform an exemplary service for the scouts. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Intelligence (Agent). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Switched to Navy (Engineer/Gunner) with the new title Crewman and previous rank. |
6 |
41 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Vessel participates in a notable military engagement. |