Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Failed to qualify for Enforcer (Rogue). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Entered University. |
3 |
24 |
Become leader in social movement. |
3 |
24 |
Gain an Ally and an Enemy. |
3 |
25 |
Dropped out of university. |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
26 |
Survived a risky adventure but gained nothing. |
4 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
30 |
Attempted a risky adventure and was wildly successful. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Emmitt Shaw's Contacts or Allies betrays Emmitt Shaw, ending Emmitt Shaw's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
38 |
Emmitt Shaw retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
41 |
Emmitt Shaw retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Scout (Explorer). |
9 |
47 |
Scarred. Owe 5,000 for medical bills. |