Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Physician (Scholar). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Failed to qualify for Cavalry (Army). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
32 |
Enoch Hayes foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
32 |
Attempt at commissioned failed. |
3 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
32 |
Continued as Navy (Engineer/Gunner). |
4 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
36 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
36 |
Continued as Navy (Engineer/Gunner). |
5 |
39 |
Vessel participates in a diplomatic mission. |
5 |
39 |
Gain a contact. |
5 |
40 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
40 |
Voluntarily left Engineer/Gunner |
6 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Continued as Believer (Missionary/Humanitarian). |
7 |
48 |
Enoch Hayes retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |