Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
28 |
Enrique Odonaghue foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Gain a contact. |
3 |
33 |
Forced to continue current assignment |
3 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
33 |
Continued as Navy (Engineer/Gunner). |
4 |
36 |
Vessel participates in a notable military engagement. |
5 |
37 |
Continued as Navy (Engineer/Gunner). |
5 |
40 |
Special assignment or duty on board ship. |
5 |
41 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
41 |
Continued as Navy (Engineer/Gunner). |
6 |
44 |
Enrique Odonaghue join a gambling circle on board. |
6 |
45 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |