Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Scholar (Scientist). |
2 |
29 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
29 |
Promoted to Scholar (Scientist) rank 1. |
3 |
29 |
Continued as Scholar (Scientist). |
3 |
31 |
Assigned to work on a secret project for a patron or organisation. |
4 |
33 |
Voluntarily left Scientist |
4 |
33 |
Became a Entertainer (Journalist). |
4 |
37 |
Gain a patron in the arts. Gain an Ally |
4 |
37 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
37 |
Continued as Entertainer (Journalist). |
5 |
38 |
Erik Gregory is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
38 |
Became a Scout (Courier). |
6 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |