Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
27 |
Advanced training in a specialist field. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
28 |
Ernie Carbey's work is sabotaged by unknown parties. Ernie Carbey may salvage what Ernie Carbey can and give up. |
5 |
28 |
Failed to qualify for Colonist (Citizen). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
31 |
Attempted a risky adventure and was sent to prison. |
6 |
32 |
Became a Prisoner (Fixer). |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
36 |
Continued as Prisoner (Fixer). |
7 |
39 |
A guard takes a dislike to Ernie Carbey. |
8 |
40 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
41 |
Joined a prison gang |
8 |
44 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
44 |
Paroled from prison. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
45 |
Ernie Carbey refused an offer of inducements to betray Ernie Carbey's faith. Gain 1 enemies. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |