Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Became a Citizen (Worker). |
3 |
34 |
Political upheaval strikes Ervin Brewer's homeworld, and Ervin Brewer is caught up in the revolution. |
4 |
34 |
Continued as Citizen (Worker). |
4 |
38 |
A new romantic starts. Gain an Ally. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Entertainer (Artist). |
5 |
39 |
One of Ervin Brewer's pieces of art is stolen, and the investigation brings Ervin Brewer into the criminal underworld. |
5 |
42 |
Promoted to Entertainer (Artist) rank 1. |
6 |
42 |
Continued as Entertainer (Artist). |
6 |
46 |
Gained a contact. |
6 |
46 |
Promoted to Entertainer (Artist) rank 2. |
7 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
46 |
Retired at age 46. |