Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Given advanced training in a specialist field |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Esther Barbary's Contacts or Allies betrays Esther Barbary, ending Esther Barbary's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |