Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Everett Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Ground Assault (Marine). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
36 |
Advanced training in a specialist field |
5 |
36 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
6 |
36 |
Continued as Marine (Marine Support). |
6 |
37 |
Commanding officer takes an interest in Everett Cox's career. |
6 |
40 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
7 |
40 |
Continued as Marine (Marine Support). |
7 |
44 |
A mission goes disastrously wrong due to Everett Cox's commander’s error or incompetence, but Everett Cox survive. |
7 |
44 |
Report commander and gain an Enemy. |
7 |
44 |
Promoted to Marine (Marine Support) rank 3 with the new title Lance Sergeant. |
8 |
44 |
Continued as Marine (Marine Support). |
8 |
46 |
Assigned to an assault on an enemy fortress. |
8 |
46 |
Injured |
8 |
48 |
Promoted to Marine (Marine Support) rank 4 with the new title Sergeant. |