Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
21 |
Became a Scout (Surveyor). |
3 |
25 |
Perform an exemplary service for the scouts. |
4 |
25 |
Continued as Scout (Surveyor). |
4 |
29 |
Everett Marshall's ship is damaged, and Everett Marshall have to hitch-hike Everett Marshall's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
29 |
Failed to qualify for Corporate Agent (Agent). |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
30 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
30 |
Failed to qualify for Scientist (Scholar). |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
34 |
Everett Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Make an unexpected connection outside Everett Marshall's normal circles. Gain a Contact. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Everett Marshall's business or ship thrives. |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |