Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
A mission goes wrong and Evert Henry is stranded behind enemy lines. Ejected from the service. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
24 |
Advanced training in a specialist field. |
2 |
25 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
25 |
Voluntarily left Corporate Agent |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
29 |
Forced to continue current assignment |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Flight). |
4 |
32 |
Evert Henry is blamed for an accident that causes the death of several crew members. Evert Henry's guilt drives Evert Henry to excel. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Merchant (Broker). |
7 |
42 |
Embroiled in legal trouble. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Accused of a crime |