Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
25 |
Failed to qualify for Courier (Scout). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
29 |
Fateta run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Given advanced training in a specialist field |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |