Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Flenn Dendy join a gambling circle on board. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Flenn Dendy is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Attacked by enemies that Flenn Dendy easily defeat. |
3 |
26 |
Gain Enemy if Flenn Dendy don't already have one. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Nearly killed. Owe 12,500 for medical bills. |
7 |
38 |
Became a Entertainer (Performer). |
7 |
41 |
Invited to take part in a controversial event or exhibition that injures Flenn Dendy's social standing. |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
46 |
Amnesia. |
8 |
46 |
Promoted to Entertainer (Performer) rank 1. |