Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of Flenn Simmmons's Contacts or Allies betrays Flenn Simmmons, ending Flenn Simmmons's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
Moved to a new world. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
33 |
Drafted into Merchant Marine |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
41 |
Flenn Simmmons refuse to secretly provide religious rites for a dying leader or noble, because they do not share Flenn Simmmons's faith. |
6 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
41 |
Continued as Believer (Holy Warrior). |
7 |
42 |
Flenn Simmmons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Flenn Simmmons's Contacts or Allies betrays Flenn Simmmons, ending Flenn Simmmons's career. That Contact or Ally becomes a Rival or Enemy. |