Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Fletcher Kirkham's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Gained a contact. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
41 |
Find valuable salvage. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
48 |
Offered job by a patron. Now owe him a favor. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 1. |