Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
23 |
A job goes wrong, forcing Ford Sims to flee off-planet. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
25 |
Entangled in a bureaucratic or legal morass that distracts Ford Sims from Ford Sims's work. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Cavalry (Army). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Attacked by enemies that Ford Sims easily defeat. |
4 |
31 |
Gain Enemy if Ford Sims don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Ford Sims's Contacts or Allies betrays Ford Sims, ending Ford Sims's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Cavalry) with the new title Private. |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Ford Sims's Contacts or Allies betrays Ford Sims, ending Ford Sims's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Ford Sims accepted an offer of inducements to betray Ford Sims's faith. Gain 360,000 in cash. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
47 |
Suffer from a life-threatening illness. |