Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Foster Gibson do not know what happened to Foster Gibson. There is a gap in Foster Gibson's memory. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Foster Gibson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Became a Merchant (Broker). |
4 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
33 |
A new romantic starts. Gain an Ally. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
36 |
Foster Gibson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Foster Gibson secretly provide religious rites for a dying leader or noble, although they do not share Foster Gibson's faith. Gain an Ally in the family and a Rival who disagrees with Foster Gibson's choice. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Foster Gibson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
43 |
Failed to qualify for Free Trader (Merchant). |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Became a Scout (Explorer). |
9 |
46 |
Foster Gibson discover a world, item or information of worth to the Imperium. |
9 |
47 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |