Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
A revolution, attack or other unusual event throws Frank Coleman's life into chaos, forcing Frank Coleman to leave the planet. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Frank Coleman's normal circles. Gain a Contact. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Returned to Citizen (Corporate). |
4 |
30 |
Advanced training in a specialist field. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
34 |
Accused of a crime |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Became a Prisoner (Fixer). |
6 |
40 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
40 |
Switched to Prisoner (Thug) with previous rank. |
7 |
42 |
Vocational Training. |
7 |
44 |
Promoted to Prisoner (Thug) rank 1. |
8 |
44 |
Continued as Prisoner (Thug). |
8 |
47 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |