Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Frank Jennings foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Frank Jennings is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
30 |
Agreed to perform research that goes against Frank Jennings's conscience. Gain 1 Enemies. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
34 |
Frank Jennings's work is sabotaged by unknown parties. Frank Jennings start again from scratch. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
41 |
Assigned to work on a secret project for a patron or organisation. |
7 |
42 |
Voluntarily left Field Researcher |
7 |
42 |
Failed to qualify for Corporate Agent (Agent). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Attacked by enemies that Frank Jennings easily defeat. |
7 |
43 |
Gain Enemy if Frank Jennings don't already have one. |