Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Freeman Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Vessel participates in a notable military engagement. |
3 |
27 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
27 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
27 |
Voluntarily left Flight |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Freeman Terry retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Opponents of Freeman Terry's belief system ambush Freeman Terry. |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Failed to qualify for Merchant Academy. |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
36 |
Find valuable salvage. |
7 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
42 |
Freeman Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Moved to a new world. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |