Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Freeman Vasquez's work ends up coming home with Freeman Vasquez, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Spend several years jumping from world to world in Freeman Vasquez's scout ship. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
When dealing with an alien race, Freeman Vasquez botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Freeman Vasquez inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Voluntarily left Surveyor |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Returned to Drifter (Wanderer). |
5 |
38 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Freeman Vasquez do not know what happened to Freeman Vasquez. There is a gap in Freeman Vasquez's memory. |
7 |
42 |
Returned to Scout (Surveyor). |
7 |
43 |
Freeman Vasquez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Freeman Vasquez fail to help. Gain an Enemy. |
7 |
43 |
Freeman Vasquez's ship is damaged, and Freeman Vasquez have to hitch-hike Freeman Vasquez's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 5 Contacts. Gain 2 Enemies. |
7 |
46 |
Promoted to Scout (Surveyor) rank 2. |