Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Furman Cowen have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Furman Cowen's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Serve as the courier for an important message from the Imperium. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Psychologically damaged by Furman Cowen's time in the scouts. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
6 |
42 |
Promoted to Entertainer (Performer) rank 2. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Furman Cowen far from home. |
8 |
43 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
45 |
time as a ruler or playboy gives Furman Cowen a wide range of experiences. |
8 |
47 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |