Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Furman Edward's Contacts or Allies betrays Furman Edward, ending Furman Edward's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
30 |
Vessel participates in a notable military engagement. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Furman Edward join a gambling circle on board. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Moved to a new world. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
42 |
Vessel participates in a diplomatic mission. |
6 |
42 |
Gain a contact. |
6 |
42 |
Forced to continue current assignment |
6 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
45 |
Vessel participates in a notable military engagement. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |