Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Furman Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Furman Lamb's Contacts or Allies betrays Furman Lamb, ending Furman Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Marine Support (Marine). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Scout (Courier). |
5 |
32 |
Furman Lamb spend a great deal of time on the fringes of Charted Space. |
5 |
32 |
Gain a contact in an alien race. |
6 |
32 |
Continued as Scout (Courier). |
6 |
34 |
Perform an exemplary service for the scouts. |
7 |
36 |
Continued as Scout (Courier). |
7 |
37 |
Psychologically damaged by Furman Lamb's time in the scouts. |
8 |
40 |
Continued as Scout (Courier). |
8 |
41 |
Furman Lamb's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
8 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
44 |
Failed to qualify for Journalist (Entertainer). |
9 |
44 |
Switched to Drifter (Barbarian). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |