Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Furman Price run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Furman Price secretly provide religious rites for a dying leader or noble, although they do not share Furman Price's faith. Gain an Ally in the family and a Rival who disagrees with Furman Price's choice. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Furman Price is sent to a new community or parish to preach The Word among the poor. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Furman Price refused an offer of inducements to betray Furman Price's faith. Gain 3 enemies. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
6 |
38 |
Voluntarily left Missionary/Humanitarian |
6 |
38 |
Became a Scout (Courier). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Switched to Scout (Explorer) with previous rank. |
7 |
45 |
Furman Price discover a world, item or information of worth to the Imperium. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |