Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Nearly killed. Owe 11,250 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine). |
3 |
25 |
A good deal ensures Gabe May is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Gabe May's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
29 |
Became a Scholar (Physician). |
5 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
33 |
Promoted to Scholar (Physician) rank 1. |
6 |
33 |
Voluntarily left Physician |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
36 |
Gain Enemy if Gabe May don't already have one. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
38 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Gabe May run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |