Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Garland Sims secretly provide religious rites for a dying leader or noble, although they do not share Garland Sims's faith. Gain an Ally in the family and a Rival who disagrees with Garland Sims's choice. |
2 |
22 |
Voluntarily left Mainstream Believer |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
26 |
Assigned to work on a secret project for a patron or organisation. |
3 |
27 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
27 |
Continued as Scholar (Field Researcher). |
4 |
30 |
An expedition or voyage goes wrong, leaving Garland Sims stranded in the wilderness. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Garland Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Merchant (Broker). |
7 |
41 |
Garland Sims's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Gain Enemy if Garland Sims don't already have one. |