Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Flight). |
5 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
41 |
Cheated in some fashion, advancing Gavin Andrews's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
41 |
Gain an Enemy |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scholar (Scientist) with previous rank. |
7 |
44 |
Make a breakthrough in Gavin Andrews's field. |
7 |
46 |
Promoted to Scholar (Scientist) rank 2. |