Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Merchant (Broker). |
4 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
Given advanced training in a specialist field |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Explorer (Scout). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |