Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Attempted a risky adventure and was wildly successful. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of General Perkins's Contacts or Allies betrays General Perkins, ending General Perkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
General Perkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Established a network of contacts. Gain 3 contacts. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Established a network of contacts. Gain 3 contacts. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
46 |
An investigation takes on a dangerous turn. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |