Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Courier). |
2 |
28 |
A new romantic starts. Gain an Ally. |
2 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
30 |
Voluntarily left Courier |
3 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
31 |
Geo Weakman refused an offer of inducements to betray Geo Weakman's faith. Gain 4 enemies. |
3 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
34 |
Continued as Believer (Missionary/Humanitarian). |
4 |
36 |
Geo Weakman secretly provide religious rites for a dying leader or noble, although they do not share Geo Weakman's faith. Gain an Ally in the family and a Rival who disagrees with Geo Weakman's choice. |
5 |
38 |
Continued as Believer (Missionary/Humanitarian). |
5 |
42 |
Accused of a crime |
5 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
42 |
Became a Prisoner (Fixer). |
6 |
43 |
Accused of assaulting a prison guard. |