Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A sudden war destroys Gilbert Day's trade routes and contacts, forcing Gilbert Day to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Navy (Flight). |
2 |
26 |
Gilbert Day is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Thrown into a brutal ground war |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
31 |
Surrounded and outnumbered by the enemy, Gilbert Day hold out until relief arrives. |
4 |
34 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Cavalry). |
5 |
36 |
Gilbert Day is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
37 |
When dealing with an alien race, Gilbert Day have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
42 |
Gilbert Day's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gilbert Day fail to help. Gain an Enemy. |
7 |
42 |
Nearly killed. Owe 30,000 for medical bills. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
48 |
Serve as the courier for an important message from the Imperium. |