Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Moved to a new world. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Scout (Explorer). |
2 |
27 |
Godfrey Enright's scout ship is one of the first on the scene to rescue the survivors of a disaster but Godfrey Enright fail to help. Gain an Enemy. |
2 |
27 |
Psychologically damaged by Godfrey Enright's time in the scouts. |
2 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
28 |
Continued as Scout (Explorer). |
3 |
31 |
Godfrey Enright have no idea what happened to Godfrey Enright – they found Godfrey Enright's ship drifting on the fringes of friendly space. |
4 |
31 |
Became a Merchant (Broker). |
4 |
34 |
Given advanced training in a specialist field |
4 |
35 |
Promoted to Merchant (Broker) rank 1. |
5 |
35 |
Continued as Merchant (Broker). |
5 |
38 |
Severely injured. Fully recovered. |
6 |
38 |
Switched to Scout (Courier) with previous rank. |
6 |
40 |
Godfrey Enright's ship is damaged, and Godfrey Enright have to hitch-hike Godfrey Enright's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 5 Contacts. Gain 3 Enemies. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Godfrey Enright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
42 |
Good fortune. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |