Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
29 |
Injured. Fully recovered. |
4 |
29 |
Became a Entertainer (Performer). |
4 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Golden Archer far from home. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Golden Archer's work ends up coming home with Golden Archer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Golden Archer come into conflict with a splinter group Golden Archer's own religion which maintains Golden Archer's version is the wrong one. Gain 1 Rivals. |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
39 |
Golden Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Entered Merchant Academy with the Business curriculum. |
8 |
41 |
Suffered a deep tragedy. |
8 |
41 |
Dropped out of the merchant academy. |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
45 |
Gained a contact. |
9 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |