Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Grady Fabble's normal circles. Gain a Contact. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Entertainer (Performer). |
6 |
41 |
Works is especially well received and popular, making Grady Fabble a minor celebrity |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
45 |
An investigation, tour, project or expedition goes wrong, stranding Grady Fabble far from home. |