Grady Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 48 M 10 (1) 2 (-2) 4 (-1) 8 (0) 10 (1) 6 (0)A248A6
Oppositional
 
Skills
Admin 1
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Electronics (Computers) 1
Gun Combat 0
Mechanic 1
Persuade 0
Pilot 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Merchant Merchant Marine Senior Crewman14
Entertainer Performer 02
 
Name Type Affinity Enmity Power Influence Species
Katrina Washington Contact 1 0 3 1 Ne Kraeda ren Kelva (F/35)
Shirley Treadway Enemy 0 3 1 3 Happrhani (M/86)
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Nearly killed. Owe 20,000 for medical bills.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Make an unexpected connection outside Grady Fabble's normal circles. Gain a Contact.
3 25 Continued as Merchant (Merchant Marine).
3 27 Embroiled in legal trouble.
3 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 29 Continued as Merchant (Merchant Marine).
4 30 A romantic relationship ends badly. Gain a Rival or Enemy.
5 33 Continued as Merchant (Merchant Marine).
5 35 Embroiled in legal trouble.
5 37 Forced to muster out.
6 37 Became a Entertainer (Performer).
6 41 Works is especially well received and popular, making Grady Fabble a minor celebrity
7 41 Continued as Entertainer (Performer).
7 45 An investigation, tour, project or expedition goes wrong, stranding Grady Fabble far from home.
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