Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Join homeworld’s celebrity circles |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Amnesia. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Win a prestigious prize. |
4 |
34 |
Promoted to Entertainer (Performer) rank 4. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Join homeworld’s celebrity circles |
5 |
36 |
Gain a contact |
5 |
38 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
6 |
38 |
Voluntarily left Performer |
6 |
38 |
Became a Citizen (Colonist). |
6 |
42 |
A revolution, attack or other unusual event throws Graham Pearson's life into chaos, forcing Graham Pearson to leave the planet. |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Given advanced training in a specialist field |