Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Graham West's trade routes and contacts, forcing Graham West to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Physician (Scholar). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Performer (Entertainer). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
26 |
Became a Citizen (Worker). |
4 |
27 |
Gained a contact. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
31 |
Graham West is rewarded for Graham West's diligence or cunning. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
35 |
Graham West learn something Graham West should not have – a corporate secret, a political scandal – which Graham West can profit from illegally. |
6 |
35 |
Gain a criminal contact. |
6 |
38 |
Promoted to Citizen (Worker) rank 1. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
41 |
Political upheaval strikes Graham West's homeworld, and Graham West is caught up in the revolution. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
45 |
Graham West learn something Graham West should not have – a corporate secret, a political scandal – which Graham West can profit from illegally. |
8 |
45 |
Gain a criminal contact. |
8 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |