Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Grant Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
25 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
25 |
Failed to qualify for Infantry (Army). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Accepted a deal with criminal or other figure under investigation. |
4 |
27 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Grant Ward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
36 |
Grant Ward do not know what happened to Grant Ward. There is a gap in Grant Ward's memory. |
7 |
36 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
7 |
39 |
Inherit a gift from a rich relative. |
8 |
40 |
Continued as Noble (Diplomat). |
8 |
43 |
Grant Ward manipulate and charm Grant Ward's way through high society. Gain a Rival and an Ally. |
8 |
44 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Noble (Diplomat). |
9 |
45 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
9 |
48 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |