Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Rogue (Thief). |
2 |
27 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Continued as Rogue (Thief). |
3 |
29 |
A job goes wrong, forcing Granville Coghill to flee off-planet. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
32 |
Became a Scout (Courier). |
5 |
35 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Granville Coghill refused an offer of inducements to betray Granville Coghill's faith. Gain 4 enemies. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Granville Coghill refused an offer of inducements to betray Granville Coghill's faith. Gain 5 enemies. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Granville Coghill aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |